Spheres of Power: Expanded Options
Magic Talents: A warlock only gains 1 magic talent every level.

This modifies the incanter’s usual magic talents.

Advisor: A warlock gains a familiar at 1st level, treating his incanter level as his wizard level for this purpose.

Possession (Su): At 3rd level, a warlock may enact a ritual as a full-round action that invites the power of his patron to flood his body. For a number of rounds equal to his incanter level, the incanter gains a +2 inherent bonus to one ability score of his choice. This does not increase the warlock’s spell pool if his casting ability modifier is increased, and hit points gained as the result of an increase to Constitution are treated similarly to a barbarian’s increase in Constitution. The warlock may enact this ritual once per day, plus an additional time for every 4 levels gained beyond 3rd.

At 7th level, the inherent bonus increases to +4, and the ritual may be enacted as a standard action.

At 11th level, the warlock gains a bonus to two ability scores instead of one, and the ritual may be enacted as a move action.

At 15th level, the inherent bonuses increase to +6, and the ritual may be enacted as a swift action.

At 19th level, the warlock gains these bonuses to three ability scores instead of two, and the ritual may be enacted as a free action.

Spheres of Power by Drop Dead Studios
Using Spheres of Power
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Tempestarii Waking Sleeper
Alteration Conjuration Creation Dark
Death Destruction Divination Enhancement
Fate Illusion Life Light
Mind Nature Protection Telekinesis
Time War Warp Weather
Other Spheres
Bear Blood Fallen Fey Technomancy
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Rituals Spellcrafting
Traits Wild Magic Sphere Bestiary Sphere Templates
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses Charms Compounds
Implements Marvelous Items Scrolls Spell Engines
Admixture Anathema Chance Combat
Companion Counterspell Drawback Dual Sphere
Extra General Item Creation Metamagic
Necrosis Protokinesis Proxy Racial
Ritual Sphere-Focused Squadron Surreal
Teamwork Wild Magic
Get the Core Rulebook
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Alteration Handbook Conjuration Handbook Creation Handbook Dark Handbook
Death Handbook Destruction Handbook Divination Handbook Enhancement Handbook
Fate Handbook Illusion Handbook Life Handbook Light Handbook
Mind Handbook Nature Handbook Protection Handbook Telekinesis Handbook
Time Handbook War Handbook Warp Handbook Weather Handbook
Spheres Apocrypha
Apex Shifter Dark Apocrypha Destruction Apocrypha Light Apocrypha
Nature (Air) Package Nature (Earth) Apocrypha Nature (Fire) Apocrypha Nature (M/P/W) Apocrypha
Nature (Spirit) Apocrypha
Other Spheres Products
Archetypes of Power The Bear Sphere The Blood Sphere The Fallen Fey Sphere
Items of Power The Technomancy Sphere The Wraith Class Woodfaring Adventures
Worlds of Power
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