Warp

Wild Magic

Wild Magic Generator

Wild Magic Table

d100 Result
1 (Combat) The nearest hostile creature not adjacent to the caster is teleported adjacent to the caster.
2 All creatures within close range of the target must succeed on a Will save or have any items held in their hands teleported 1d6 squares toward the caster.
3 The caster is teleported adjacent to one affected creature of the GM’s choice.
4 The casting time decreases by 2 steps.
5 All allied creatures within close range of the caster must succeed on a Will save or have their armor teleported 5 ft. in a random direction.
6 All hostile creatures within close range of the target must succeed on a Will save or be shunted to an empty demiplane for 1d6 rounds. This demiplane is flat, featureless, infinite, unaligned, and features normal magic and gravity.
7 An extra-dimensional pit opens under the target or target area. Any affected creature may succeed on a Reflex save to avoid falling into the pit, which has a diameter equal to the target’s space or the minimum area required to envelop all affected targets and a depth of 5 ft. + 5 ft. per 2 caster levels and persists for 1 round per caster level. If the target was being teleported, the square instead opens up under the target’s destination. Climbing out of this pit requires a Climb check with a DC equal to 10 + caster level. If the triggering effect creates a pit, this result increases the depth of that pit.
8 The caster and target or creature nearest the center of the target area switch places after the casting is resolved. If either is too large for the receiving space, they are shunted to the nearest adequate space.
9 A small elemental is called adjacent to the caster. This elemental is hostile to all creatures and attacks the nearest to the best of its ability. The size of this elemental increases with caster level: CL 5 - medium, CL 10 - large, CL 15 - huge, CL 20 - elder. Roll 1d4 to determine the elemental type, 1 - air, 2 - earth, 3 - fire, 4 - water.
10 A rift opens adjacent to the caster, opening to the elemental plane of earth. This rift ejects 10 lbs of sand and gravel per caster level per round for 1 round per caster level.
11 Roll twice and take both results. Ignore any results that require rerolls. If both rolls thus ignored, there is no effect.
12 The casting time increases by 1 step.
13 A rift opens adjacent to the caster, opening to the paraelemental plane of mud. This rift ejects mud which covers a 5-ft. radius in deep mud, increasing by 5 ft. each round for 1 round per caster level, causing covered squares to become difficult terrain.
14 (Combat) All squares out to close range of the caster fold and shrink, allowing any allied creature moving through them to move two squares for each square of movement spent.
15 (Combat) All squares out to close range of the caster fold and shrink, allowing any hostile creature moving through them to move two squares for each square of movement spent.
16 The caster is exhausted.
17 (Combat) The caster is stunned for 1 round.
18 All extra-dimensional storage within medium range of the caster empty their contents in their current square. Creatures with attended extradimensional storage or storage from ongoing spell effects are allowed a Will save to prevent this effect.
19 All creatures within close range of the caster must succeed on a Will save or be shunted to an empty demiplane for 1d6 rounds. This demiplane is flat, featureless, infinite, unaligned, and features normal magic and gravity.
20 (Combat) For 1 round per caster level, each hostile creature that ends its turn within close range of the caster must succeed on a Will save or be returned to the location it began its turn in. This effect does not cross planar boundaries.
21 (Combat) The caster teleports to the nearest square adjacent to an allied creature.
22 The spell point cost of the effect increases by 1. If the caster does not have enough spell points, he is instead staggered until the end of his next turn.
23 The effect fails and the action is lost. Spell points or spell slots are not lost.
24 The caster takes a number of points of ability damage to his casting attribute equal to the effect’s caster level/4 (minimum 1) even if he would normally be immune to ability damage.
25 The effect fails, but the action is not lost. Spell points or spell slots spent are lost.
26 Roll again on the Universal wild magic table.
27 The caster loses knowledge of any of the talents used in the effect (but not the base sphere) for the length of the effect (minimum 1 round).
28 All creatures within close range of the caster (including the caster) are instantly teleported 5 ft. per caster level into the air. If that space is occupied, the creature is shunted to the nearest open space.
29 Effect receives a -4 penalty to caster level (minimum 1).
30 (Combat) All hostile creatures within close range of the caster must succeed on a Will save or have their armor teleported 5 ft. in a random direction.
31 (Combat) For 1 round per caster level, all creatures within medium range of the caster gain the ability to complete their normal movements without passing through any intervening squares.
32 Random portals open and close within close range of the caster for 1 round per caster level. Whenever an attack, spell, or other effect is directed at a target within this area, there is a 20% chance that it instead targets the caster.
33 (Combat) The caster switches position with the nearest hostile creature as per the Swap Placement talent.
34 (Combat) As space is bent, all movement made toward the caster for 1 minute per caster level forces the moving creature to move 2 squares for every square. A creature cannot choose to move only 5 ft. toward the caster unless that movement would bring it adjacent to the caster.
35 All allied creatures within close range of the target must succeed on a Will save or be shunted to an empty demiplane for 1d6 rounds. This demiplane is flat, featureless, infinite, unaligned, and features normal magic and gravity.
36 Non-native outsiders within close range of the caster must succeed on a Will save or be banished to their home plane.
37 A rift opens adjacent to the caster, opening to the paraelemental plane of steam. This rift deals 1d6 fire damage damage to all creatures within 5 ft. + 5 ft. per 2 caster levels radius each round for 1 round per caster level and attempts a bullrush check against them as the Air Blast talent of the Destruction sphere.
38 All extra-dimensional storage within medium range of the target empty their contents in their current square. Creatures with attended extradimensional storage or storage from ongoing spell effects are allowed a Will save to negate this effect for their extradimensional spaces.
39 For 10 minutes per caster level, all calling, summoning, and teleportation effects within long range of the caster automatically fail, wasting any spell points, spell slots, and actions used to cast them.
40 A pit appears under the caster with a depth of 5 ft. per caster level and a radius of 5 ft. plus 5 ft. per 5 caster levels. This pit persists for 1 round per caster level. Climbing out of this pit requires a Climb check with a DC equal to 10 + caster level. Creatures within this area fall into the pit with no save, though no creature takes falling damage nor falls prone.
41 Each round for 1d6 rounds, the caster returns to the location where he began his previous turn. This effect functions even across planar boundaries.
42 The caster gains the benefit of the Teleportation Beacon talent fixed to his square at the time this result is triggered. The beacon persists for 10 minutes per caster level.
43 (Combat) The caster is nauseated for 1 round.
44 All hostile creatures within close range of the caster must succeed on a Will save or be shunted to an empty demiplane for 1d6 rounds. This demiplane is flat, featureless, infinite, unaligned, and features normal magic and gravity.
45 All targets arrive at their destinations 1d4 rounds later. Creatures entering an extradimensional space are automatically expelled 1d4 rounds later.
46 (Combat) For 1 round per caster level, each allied creature that ends its turn within close range of the caster must succeed on a Will save or be returned to the location it began its turn in. This effect does not cross planar boundaries.
47 (Combat) All squares out to close range of the caster fold and shrink, allowing any creature moving through them to move two squares for each square of movement spent.
48 Roll twice and choose the result. Ignore any results that require rerolls. If both rolls thus ignored, there is no effect.
49 Spiders are instantly teleported into the caster’s space, creating a swarm. Treat this as a spider swarm that acts according to its instincts and persists until destroyed.
50 All creatures within close range of the caster must succeed on a Will save or have any items held in their hands teleported 1d6 squares toward the caster.
51 All hostile creatures within close range of the target must succeed on a Will save or be shunted to an empty demiplane for 1d6 rounds. This demiplane has planar traits as chosen by the caster.
52 The effect fails and the action is lost. Spell points or spell slots are lost.
53 (Combat) The caster is dazed for 1 round.
54 A rift opens adjacent to the caster, opening to the elemental plane of air. This rift deals 1d6 bludgeoning damage damage to all creatures within 5 ft. + 5 ft. per 2 caster levels radius each round for 1 round per caster level and attempts a bullrush check against them as the Air Blast talent of the Destruction sphere.
55 The spell point cost of the effect increases by 1d4. If the caster does not have enough spell points, he is instead dazed until the end of his next turn.
56 (Combat) All squares out to close range of the caster stretch, requiring any creature moving through them to spend two squares of movement each and preventing 5-foot steps.
57 The caster loses access to this sphere for 1d6 rounds.
58 A rift opens adjacent to the caster, opening to the elemental plane of fire. This rift deals 1d6 fire damage to all creatures within 5 ft. + 5 ft. per 2 caster levels radius each round for 1 round per caster level.
59 Any items in the caster’s hands teleport 1d6 squares in a random direction.
60 The caster makes a single magical skill check against all Warp sphere effects within medium range to dispel them as if using the Counterspell feat. This is resolved before the triggering effect.
61 The casting time decreases by 1 step.
62 The caster may teleport within medium range as a free action.
63 The caster may teleport within medium range as a free action, but is dazed for 1 round if he does so. The caster is not aware of the daze effect before teleporting.
64 The caster takes untyped nonlethal damage equal to caster level. This damage does not force concentration checks to cast or maintain sphere effects or spells.
65 The caster is instantly teleported 5 ft. per caster level directly upward into the air. If that space is occupied, the caster is shunted to the nearest open space.
66 (Combat) All squares out to close range of the caster stretch, requiring any allied creature moving through them to spend two squares of movement each and preventing 5-foot steps.
67 (Combat) For 1 round per caster level, all allied creatures within close range of the caster gain the ability to complete their normal movements without passing through any intervening squares.
68 (Combat) The nearest allied creature not adjacent to the caster is teleported adjacent to the caster.
69 The caster takes 1d4 Constitution damage even if he would normally be immune to ability damage. Creatures without a Constitution score instead take Charisma damage.
70 All creatures within close range of the target must succeed on a Will save or be shunted to an empty demiplane for 1d6 rounds. This demiplane has planar traits as chosen by the caster.
71 Any hostile creatures that threaten an affected creature may choose to be teleported along with or enter the extradimensional space alongside the target. Moving into an extradimensional space in this way does not provoke at attack of opportunity.
72 All allied creatures within close range of the target must succeed on a Will save or have their armor teleported 5 ft. in a random direction.
73 (Combat) For 1 round per caster level, all hostile creatures within long range of the caster gain the ability to complete their normal movements without passing through any intervening squares.
74 (Combat) For 1 round per caster level, each creature that ends its turn within close range of the caster must succeed on a Will save or be returned to the location it began its turn in. This effect does not cross planar boundaries.
75 All allied creatures within close range of the target must succeed on a Will save or be shunted to an empty demiplane for 1d6 rounds. This demiplane has planar traits as chosen by the caster.
76 The caster gains knowledge of one talent of his choice from this sphere for 1 round.
77 The caster gains the benefit of the Teleportation Beacon talent fixed to a square 1d20 miles in a random direct. The beacon persists for 1 hour per caster level.
78 Effect receives a +2 bonus to caster level.
79 The caster is shunted to the ethereal plane for 1 round per caster level.
80 The caster’s armor teleports 5 ft. in a random direction.
81 All creatures within close range of the target must succeed on a Will save or have their armor teleported 5 ft. in a random direction.
82 A Tiny plush toy appears in the caster’s hand. If the caster does not have an empty hand, one held object is immediately dropped to make room for the toy. The toy returns to its place of origin after 1 minute per caster level.
83 The caster makes a single magical skill check against all Warp sphere effects within medium range to dispel them as if using the Counterspell feat. This is resolved after the triggering effect.
84 The spell point cost of the effect decreases by 1. If the effect did not require any spell points, the caster instead gains 1 temporary spell point that expires at the end of his next turn.
85 A rift opens adjacent to the caster, opening to the elemental plane of water. This rift ejects 10 gallons of water per caster level per round for 1 round per caster level.
86 A pit appears under the caster with a depth of 5 ft. per caster level and a radius of 5 ft. plus 5 ft. per 5 caster levels. This pit persists for 1 round per caster level. Climbing out of this pit requires a Climb check with a DC equal to 10 + caster level. Creatures other than the caster are permitted a Reflex save to not fall in. The caster and any creatures that fail this save take falling damage as normal.
87 All targets or creatures that enter the resultant extradimensional space must succeed on a Will save or take 1d6 points of damage per even caster level (minimum 1d6) untyped damage as the Splinter talent. This damage stacks with that of the Splinter talent.
88 All allied creatures within close range of the caster must succeed on a Will save or be shunted to an empty demiplane for 1d6 rounds. This demiplane has planar traits as chosen by the caster.
89 (Combat) The caster teleports to the nearest square adjacent to a hostile creature.
90 The caster is fatigued.
91 A small elemental is called adjacent to the caster. This elemental is hostile to the caster and his allies. The size of this elemental increases with caster level: CL 5 - medium, CL 10 - large, CL 15 - huge, CL 20 - elder. Roll 1d4 to determine the elemental type, 1 - air, 2 - earth, 3 - fire, 4 - water.
92 All creatures within close range of the target must succeed on a Will save or be shunted to an empty demiplane for 1d6 rounds. This demiplane is flat, featureless, infinite, unaligned, and features normal magic and gravity.
93 All allied creatures within close range of the target must succeed on a Will save or have any items held in their hands teleported 1d6 squares toward the caster.
94 A rift appears adjacent to the caster, opening a portal to a plane of the GM’s choice (the denizens of the chosen plane should be naturally hostile to the caster). One creature of the GM’s choice native to the selected plane with a CR not exceeding caster level appears out of the rift each round for a 1d6 rounds and attacks the caster and his allies.
95 (Combat) The nearest creature not adjacent to the caster is teleported adjacent to the caster.
96 The casting time increases by 2 steps.
97 All creatures within close range of the caster must succeed on a Will save or be shunted to an empty demiplane for 1d6 rounds. This demiplane has planar traits as chosen by the caster.
98 All hostile creatures within close range of the caster must succeed on a Will save or be shunted to an empty demiplane for 1d6 rounds. This demiplane has planar traits as chosen by the caster.
99 (Combat) All hostile creatures within close range of the target must succeed on a Will save or have their armor teleported 5 ft. in a random direction.
100 All creatures within close range of the caster must succeed on a Will save or have their armor teleported 5 ft. in a random direction.

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