Water Warrior
Spheres_of_Power_Expanded_Options.jpg
Spheres of Power: Expanded Options
$4.99
Water Focus (Su): At 3rd level, a water warrior adds 1/2 their elementalist level to all damage dealt with frost blasts.

At 9th level, This bonus damage increases to become equal to their elementalist level, and the elementalist may use his class level as his caster level when using the Water package from the Nature sphere. This stacks normally with caster levels gained from other sources.

At 15th level, the bonus damage increases to 1.5 times their elementalist level, and they gain a +2 bonus to their caster level with the Water package from the Nature sphere.

This replaces Favored Element.

Frost Defense (Ex): At 5th level, a water warrior gains Frost Resistance equal to 5 + their elementalist level.

This replaces Elemental Defense.

Water Movement (Su): At 7th level, a water warrior gains a 30 ft swim speed. This improves by 20 ft at 13th and 19th levels.

This replaces Elemental Movement.

Water Body: At 20th level, the water warrior’s body has become infused with the power of ice. He gains immunity to frost, sneak attacks, and critical hits, and gains DR 10/magic.

This replaces Energy Body.


Spheres of Power by Drop Dead Studios
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Tempestarii Waking Sleeper
Spheres
Alteration Conjuration Creation Dark
Death Destruction Divination Enhancement
Fate Illusion Life Light
Mind Nature Protection Telekinesis
Time War Warp Weather
Rules
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Rituals Spellcrafting Traits
Wild Magic
Feats
Admixture Anathema Chance Combat
Companion Counterspell Drawback Dual Sphere
Extra General Item Creation Metamagic
Necrosis Protokinesis Proxy Racial
Sphere-Focused Squadron Surreal Teamwork
Wild Magic
Get the Core Rulebook
Get the Expanded Options Get the Wild Magic
Alteration Handbook Conjuration Handbook Creation Handbook Dark Handbook
Death Handbook Destruction Handbook Divination Handbook Enhancement Handbook
Fate Handbook Illusion Handbook Life Handbook Light Handbook
Mind Handbook Nature Handbook Protection Handbook Telekinesis Handbook
Time Handbook War Handbook Warp Handbook Weather Handbook
Spheres Apocrypha
Dark Apocrypha Destruction Apocrypha Light Apocrypha Nature (Air) Package
Nature (Earth) Apocrypha Nature (Fire) Apocrypha Nature (M/P/W) Apocrypha Nature (Spirit) Apocrypha
Other Spheres Products
Archetypes of Power The Wraith Class Woodfaring Adventures Worlds of Power
This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.