Whale, Great White (CR 17/MR 7)

This immense whale has an enormous, box-shaped head over a massive, toothy maw. Its rough white hide is laced with scars.

Mythic Great White Whale (CR 17/MR 7)
XP 102,400
N Colossal magical beast (mythic)
Init –2; Senses blindsight 120 ft., darkvision 60 ft., low-light vision; Perception +13

Defense

AC 35, touch 0, flat-footed 35 (–2 Dex, +35 natural, –8 size)
hp 353 (18d10+254)
Fort +24, Ref +9, Will +8; second saveMA
Defensive Abilities DR 10/epic; SR 28MA

Offense

Speed swim 40 ft.
Melee bite +30 (6d6+20/19–20/x3 plus grabMA), tail slap +25 (3d6+30)
Space 30 ft.; Reach 30 ft.
Special Attacks capsize, fast swallowMA, smashing breach, swallow wholeMA (3d6+20 damage, AC 27, 35 hp)

Statistics

Str 50, Dex 6, Con 33, Int 10, Wis 11, Cha 8
Base Atk +18; CMB +46 (+48 bull rush); CMD 54 (can’t be tripped)
Feats Breaching LeapMF, Critical FocusMF, Diehard, Great Fortitude, Improved Bull Rush, Improved Critical (bite)MF, Iron Will, Power AttackMF, Staggering Critical, Stunning Critical
Skills Perception +13, Stealth +0, Swim +39
Languages Aquan
SQ awakenedMA, hold breath, powerful blows (tail slap)MA, unconquerable hateMA

Ecology

Environment any oceans
Organization solitary, pair, or pod (2 mythic great white whales, and 1–14 non-mythic great white whales)
Treasure none

Special Abilities

Awakened (Su) A mythic great white whale is an intelligent creature that guides and protects other whales. It has 10 Intelligence, 8 Charisma, and its type is magical beast.

Smashing Breach (Ex) As a full-round action, a great white whale can make a special charge attack against creatures on the surface of the water. At the end of its charge, the whale breaches, then slams down onto the target with incredible force. Any Huge or smaller creatures in the whale’s space must make a DC 30 Reflex save or take 4d8+45 points of bludgeoning damage and be forced into the nearest square that is adjacent to the whale. This breach automatically attempts to capsize any boats caught wholly or partially in this area. The save DC is Constitution-based.

Unconquerable Hate (Su) Whenever a mythic great white whale is affected by a mind-affecting effect with a duration greater than 1 round, it can attempt a new save to end the effect (even if normally has a partial effect on a successful save) each round as a free action, and each round after the first it gains a cumulative +1 bonus on this saving throw. If the original effect did not allow a save, the whale is entitled to save against the default DC of an effect of that level or type. Once the whale breaks free of the effect, it can use locate creature at will and discern location once per day as spell-like abilities (caster level 18th) to find the creature that created the effect. In addition, whenever the mythic white whale has line of sight to that creature, it is affected as vengeful outrage. These effects persist until that creature is dead.

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