Wight (CR 4/MR 2)

Wight, Mythic (CR 4/MR 2)
XP 1,200
LE Medium undead (mythic)
Init +1; Senses darkvision 60 ft.; Perception +11
Aura desecrationMA (60 ft.)

Defense

AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 46 (4d8+12+16)
Fort +6, Ref +4, Will +7
Defensive Abilities undead traits
Weaknesses resurrection vulnerability

Offense

Speed 30 ft.
Melee slam +4 (1d4+1 plus energy drain)
Special Attacks create spawnMA, energy drainMA (2 levels, DC 17), mythic power (4/day, surge +1d6)

Statistics

Str 12, Dex 12, Con —, Int 11, Wis 13, Cha 17
Base Atk +3; CMB +4; CMD 15
Feats Blind-Fight, Extra Mythic PowerMF, Skill Focus (Perception) Skills Intimidate +10, Knowledge (religion) +7, Perception +11, Stealth +16; Racial Modifier +8 Stealth
Languages Common

Ecology

Environment any
Organization solitary, gang (1 mythic wight and 3–6 non-mythic wights), or pack (1 mythic wight and 7–12 non-mythic wights)
Treasure double

Special Abilities

Aura of Desecration (Su) A mythic wight radiates a continuous aura of desecration (as the desecrate spell, CL 10). The desecration aura affects all undead within 60 feet (including the mythic wight) and acts as if the area contained a permanent, evil-aligned altar. Additionally, a mythic wight can expend one use of mythic power as an immediate action to completely negate the channeling of positive energy (such as through a cleric’s channel energy ability, a paladin’s lay on hands, or any spell with the healing subtype).

Create Spawn (Su) Any humanoids slain by a mythic wight become non-mythic wights themselves in one round. Spawn are under the command of the mythic wight that created them and remain enslaved until its death, at which point they become free-willed wights. They do not possess any of the abilities they had in life.

Energy Drain (Su) A mythic wight’s slam attack bestows 2 negative levels (Fortitude DC 17 negates) on a successful hit. The save DC is Charisma-based and includes a +2 racial modifier.

Resurrection Vulnerability (Su) A raise dead or similar spell cast on a mythic wight destroys it (Will negates). Using the spell in this way does not require a material component.

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