Witchfire (CR 11/MR 4)

Witchfire, Mythic (CR 11/MR 4)
XP 12,800
CE Medium undead (incorporeal, mythic)
Init +15/-5MF, dual initiativeMA; Senses darkvision 60 ft.; Perception +16


AC 30, touch 30, flat-footed 22 (+12 deflection, +7 Dex, +1 dodge)
hp 157 (10d8+112)
Fort +11, Ref +12, Will +10
Defensive Abilities incorporeal, witchflame; DR 5/epic; Immune fire, undead traits


Speed fly 50 ft. (perfect)
Melee incorporeal touch +14 (8d6 fire plus witchflame)
Ranged witchflame bolt +14 (8d6 fire plus witchflame)
Special Attacks curse and burnMA (DC 23), mythic power (4/day, surge +1d8), mythic spell-like abiltitiesMA, unerring boltMA (DC 23)

Spell-Like Abilities (CL 9th; concentration +17)
At will—dancing lights, disguise self, ghost sound (DC 18), invisibility, pyrotechnics (DC 20), ray of enfeeblement (DC 19)
1/day—summon (level 6, 1d3+1 advanced will-o’-wisps 60%)


Str —, Dex 24, Con —, Int 17, Wis 16, Cha 27
Base Atk +7; CMB +14; CMD 32
Feats Combat Reflexes, Dodge, Improved InitiativeMF, Lightning ReflexesMF, Mobility
Skills Bluff +18, Fly +15, Intimidate +21, Knowledge (any two) +13, Perception +16, Sense Motive +16, Stealth +20
Languages Auran, Common, Giant
SQ sound mimicry (animal noises)


Environment any swamps or woodlands
Organization solitary or coven (1 mythic witchfire, 2 non-mythic witchfires and hags)
Treasure standard

Special Abilities

Curse and Burn (Su) As a swift action, a mythic witchfire can designate a single creature currently engulfed by the sickly green flames of her witchflame to burn for one round. The target suffers 4d6 points of fire damage (plus an additional 50% due to fire vulnerability) and must succeed on a DC 23 Will save or suffer the effects of a bestow curse spell. Additionally, a mythic witchflame can expend one use of mythic power as part of invoking this ability to increase the fire damage to 6d6 and subject the target to a major curse spell instead. The save DC is Charisma-based.

Mythic Spell-Like Abilities (Su) Three times per day a mythic witchflame may cast the mythic spell version of any of its corresponding spell-like abilities, including spell-like abilities the witchlame gains or casts cooperatively as a member of a hag coven. A mythic witchflame must expend the same amount of mythic power that would normally be required to cast a mythic spell, treating its mythic rank as its mythic tier for the purpose of qualifying to use augmented versions of mythic spells.

Witchflame (Su) Any creature damaged by the incorporeal touch or ranged bolt attacks of a mythic witchfire must succeed on a DC 23 Will save or become engulfed in sickly green flames. While these eerie flames deal no additional damage, the affected creature glows as per faerie fire and becomes sickened. While under the effects of the witchflame, the victim gains vulnerability to fire and takes half again as much damage (+50%) from fire attacks of any sort. This effect persists for 10 minutes. The supernatural flames can only be extinguished before this duration expires by a break enchantment, miracle, remove curse, or wish spell—the effective caster level of the witchflame is equal to the mythic witchfire’s HD (CL 10th for most witchfires).

Any creature entering the same square as a mythic witchfire or striking it with a melee attack must succeed on a DC 23 Will save or begin burning with witchflame, even if the attack would not otherwise harm the mythic witchfire because of its incorporeal nature. A bolt of witchflame has a range of 60 feet with no range increment. The save DCs are Charisma-based.

Unerring Bolt (Su) A mythic witchflame can expend one use of mythic power as part of making a witchflame bolt ranged attack to automatically hit her target and inflict maximum damage (48 points of fire damage). A successful DC 23 Reflex save reduces the damge to 24 points. The save DC is Charisma-based.

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