Wolf, Dire (CR 4/MR 1)

This immense black wolf is the size of a horse, its fangs as large and sharp as knives.

Mythic Dire Wolf (CR 4/MR 1)
XP 1,200
Pathfinder Roleplaying Game Bestiary
N Large animal (mythic)
Init +2; Senses low-light vision, scent; Perception +10


AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, –1 size)
hp 45 (5d8+23)
Fort +7, Ref +6, Will +2
Defensive Abilities DR 5/epic


Speed 50 ft.
Melee bite +8 (1d8+6 plus trip)
Space 10 ft.; Reach 5 ft.
Special Attacks mythic power (1/day, surge +1d6), shake preyMA


Str 19, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Base Atk +3; CMB +8; CMD 20 (24 vs. trip)
Feats Pack AttackB, Run, Skill Focus (Perception), Weapon Focus (bite)MF
Skills Perception +10, Stealth +3, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival when tracking by scent
SQ pack leaderMA


Environment cold or temperate forests
Organization solitary, pair, or pack (1 mythic dire wolf and 3–12 dire wolves)
Treasure none

Special Abilities

Pack Leader (Ex) A mythic dire wolf gains Pack Attack as a bonus feat and treats all allied wolves and dire wolves as if they also had this feat for the purpose of gaining its benefits. Once per day as a standard action, a mythic dire wolf can grant Pack Attack as a bonus feat for 1 minute to all allied wolves and dire wolves within 30 feet who can see and hear it. When it does so, the mythic dire wolf gains the benefit of Mythic Pack Attack. The wolf can use this ability more than once per day by expending one use of its mythic power for each additional use.

Shake Prey (Ex) When a mythic dire wolf hits with its bite, it can choose to make a combat maneuver check to bull rush, drag, or reposition the target rather than tripping it. It may expend one use of its mythic power to gain the grab special ability for 1 minute. If it successfully grapples an opponent while using this ability, it shakes the foe, dealing additional damage equal to its bite attack. It may forgo this additional damage to bull rush, drag, reposition, or trip the target as a free action, using the same combat maneuver bonus it used to grapple the target.

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