Wolf Pack (CR 6/MR 2)

Mythic Wolf Pack (CR 6/MR 2)
XP 2,400
N Medium animal (mythic, troop)
Init +2; Senses low-light vision, scent; Perception +8

Defense

AC 22, touch 13, flat-footed 19 (+2 Dex, +1 dodge, +9 natural)
hp 84 (8d8+48)
Fort +10, Ref +8, Will +5
Defensive Abilities troop traits; DR 5/epic

Offense

Speed 50 ft.
Melee troop (2d6+4 plus trip)
Special Attacks hamstringMA, hungry howlMA, mythic power (2/day, surge +1d6), trip

Statistics

Str 19, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Base Atk +6; CMB +10; CMD 22 (can’t be bull rushed or tripped)
Feats Dodge, Iron Will, MobilityMF, Skill Focus (Perception)
Skills Acrobatics +6 (+14 when jumping), Perception +8, Stealth +10, Survival +2 (+6 tracking by scent); Racial Modifiers +4 Survival tracking by scent
SQ no escapeMA

Ecology

Environment cold or temperate forests
Organization solitary
Treasure none

Special Abilities

Hamstring (Ex) When a creature is tripped by a mythic wolf pack, its speed is halved for 24 hours due to leg injuries (DC 18 Fortitude negates). Creatures immune to critical hits are immune to this effect, and it can be repaired with regenerate. The save DC is Strength-based.

Hungry Howl (Ex) As a full-round action, a mythic wolf pack can howl to gain frightful presence (DC 14) for 1 minute. Herbivorous animals take a -4 penalty on saves against a mythic wolf pack’s frightful presence. If the wolf pack expends one use of its mythic power, its frightful presence affects all creatures within 60 feet and all animals within 300 feet.

No Escape (Ex) When a creature moves out of a space threatened by a mythic wolf pack, the pack can reshape itself and move up to its speed as an immediate action. It can expend a use of mythic power to move twice its speed and gain the benefit of haste or tireless pursuit (caster level 8th); these effects are nonmagical.

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