Wolverine (CR 5/MR 2)

This terrible wolverine is as large as a bear, its jaws and claws oversized and brutal, its eyes dark and filled with rage.

Mythic Dire Wolverine (CR 5/MR 2)
XP 1,600
Pathfinder Roleplaying Game Bestiary
N Large animal (mythic)
Init +7; Senses low-light vision, scent; Perception +12


AC 18, touch 12, flat-footed 15 (+3 Dex, +6 natural, –1 size)
hp 68 (5d8+46)
Fort +8, Ref +7, Will +2
Defensive Abilities DR 5/epic


Speed 30 ft., climb 10 ft.
Melee 2 claws +6 (1d8+4), bite +6 (1d6+4 plus 1d4 bleedMA)
Space 10 ft.; Reach 5 ft.
Special Attacks incapacitating muskMA, mythic power (2/day, surge +1d6), rageMA


Str 19, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Base Atk +3; CMB +8; CMD 21 (25 vs. trip)
Feats Improved Initiative, Skill Focus (Perception), ToughnessMF
Skills Climb +12, Perception +12


Environment cold forests
Organization solitary or pair
Treasure none

Special Abilities

Incapacitating Musk (Ex) Once per day as a standard action, a mythic dire wolverine can spray malodorous musk in a 20-ft. cone. Each creature within the cone must succeed at a DC 18 Fortitude save or be nauseated for 1d6 rounds and then sickened for 1d6 minutes. A creature making the save is only sickened for 1d6 rounds. The save DC is Constitution-based and includes a racial bonus equal to the mythic wolverine’s rank.

Rage (Ex) A dire wolverine that takes damage in combat flies into a rage on its next turn, madly clawing and biting until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to AC. The creature cannot end its rage voluntarily. A mythic dire wolverine can spend one use of its mythic power to instead gain +6 to Strength and Constitution. It also gains the benefit of the Diehard feat and a +2 bonus on Will saves while raging.

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