Worldweaver (Psion Archetype)

Worldweavers tap into the raw magical and psionic energies of the universe around them, twisting them into various shapes to optimize their use. A worldweaver often does much more than simply use a spell or power, harnessing their unique talents to warp it into the precise form they desire.

Class Skills

The worldweaver gains Perception and Use Magic Device as class skills in addition to the psion’s normal class skills.

Casting

The worldweaver may combine spheres and talents to create magical effects. The worldweaver is considered a High-Caster. (Note: All casters gain 2 bonus talents and a casting tradition the first time they gain the casting class feature.)

This replaces the powers class feature.

Spell Points

The worldweaver gains a small reservoir of energy they can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to their class level + her casting ability modifier (minimum 1).

This pool replenishes once per day after roughly 8 hours of rest.

Surging Potency

The worldweaver gains 1 additional spell point per psion level.

This replaces discipline.

Magic Talents

A worldweaver gains one magic talent every level.

Surgeweaving (Su)

At 2nd level, a worldweaver gains the ability to apply metamagic effects to existing spell effects. As a standard action, they may spend a number of spell points equal to the spell point cost increase of a metamagic feat that they possess in order to apply that metamagic feat to a spell effect you can perceive within close range provided that spell effect is a legal target for that metamagic feat. For the remainder of its duration, the spell effect operates as if it was affected by that metamagic feat (for example, a worldweaver spends 3 spell points to apply the Maximize Spell feat to an ongoing pain word on a target. For as long as that word continues, it’s damage is maximized every round). If a spell effect would be affected by the Extend Spell feat, its current duration is increased by an amount equal to the spell’s normal duration. A single spell effect can only be affected by one instance of surgeweaving at a time, the new effect erasing the previous one.

At 8th level, a worldweaver can use this ability as a move action or as an immediate action as a creature is casting a spell (this can allow surgeweaving to be applied to instantaneous effects). Using this ability as an immediate action costs one additional spell point and must be performed before the results of the spell effect are revealed. In addition, they can apply two metamagic feats to an effect rather than just one when using surgweaving.

At 14th level, a worldweaver can use surgeweaving as a swift action and no longer needs to spend an additional spell point when using it as an immediate action. The worldweaver can apply up to three metamagic feats rather than two when using surgeweaving.

At 20th level, the worldweaver can apply up to four metamagic feats when using surgeweaving

Metamastery (Su)

At 20th level, whenever the worldweaver reduces the spell point cost increase from metamagic feats by 1, to a minimum of 0. This effect applies once to every metamagic feat the worldweaver is applying to an effect (so for example, utilizing both empower and maximize on a spell effect would increase the spell point cost by 3 rather than 5).

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