Xacarba (CR 19/MR 7)

Mythic Xacarba (CR 19/MR 7)
XP 204,800
Pathfinder Roleplaying Game Bestiary 2
CE Gargantuan outsider (chaotic, evil, extraplanar, mythic)
Init +16/–4MF, dual initiativeMA; Senses arcane sight, darkvision 120 ft., detect good, low-light vision, scent, true seeing; Perception +29


AC 38, touch 12, flat-footed 32 (+5 Dex, +1 dodge, +26 natural, –4 size)
hp 280 (20d10+170)
Fort +18, Ref +13, Will +20
Defensive Abilities DR 10/epic and good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 30


Speed 40 ft., climb 20 ft.
Melee bite +27 (3d8+11 plus poison admixtureMA), 3 tail slaps +22 (2d8+16 plus grabMA)
Space 20 ft.; Reach 15 ft.
Special Attacks constrict (2d6+11), mythic power (7/day, surge +1d10), redirect spellMA, spray poisonMA

Spell-Like Abilities (CL 18th; concentration +25)
Constant—arcane sight, detect good, true seeing
At will—detect thoughts (DC 19), greater teleport (self plus 50 lbs. of objects only), invisibility, suggestion (DC 20)
3/day—charm monster (DC 21), mass suggestion (DC 23), scrying (DC 21), symbol of pain (DC 22), touch of idiocy, vision
1/day—summon (level 5, 1 hezrou or 1d4 succubi, 50%)


Str 33, Dex 21, Con 23, Int 26, Wis 22, Cha 24
Base Atk +20; CMB +35 (+39 grapple); CMD 51 (can’t be tripped)
Feats Combat Reflexes, Dodge, Improved InitiativeMF, Improved Iron Will, Improved Vital Strike, Iron Will, Lightning ReflexesMF, Mobility, Spring AttackMF, Vital StrikeMF
Skills Acrobatics +25 (+29 jump), Bluff +30, Climb +19, Diplomacy +27, Disguise +27, Intimidate +27, Knowledge (arcana) +31, Knowledge (any two) +31, Linguistics +28, Perception +29, Sense Motive +29, Spellcraft +31, Stealth +16, Use Magic Device +27
Languages Abyssal, Common, Draconic; telepathy 100 ft.
SQ change shape (any humanoid as a swift action, but always retains one serpentine trait that negates the bonus to Disguise checks; alter self), powerful blows (tail slap)MA


Environment any land (Abyss)
Organization solitary
Treasure standard

Special Abilities

Controlling Grab (Ex) If a mythic xacarba’s grapple check against a non-mythic opponent succeeds by 10 or more, the mythic xacarba can choose to avoid gaining the grappled condition from that grapple. A mythic xacarba can expend one use of mythic power to avoid gaining the grappled condition from any successful grapple, including against a mythic opponent.

Poison Admixture (Su) Bite—injury or spray—contact; save Fort DC 28; frequency 1/round for 6 rounds; effect two effects chosen by the xacarba from three options; cure 3 consecutive saves. The save DC is Constitution-based and has a +2 racial bonus.

  • Fiendish Bile: effect 1d6 Str damage (good-aligned creatures also take 3d8 points of damage).
  • Mysterious Blood: effect 1d6 Dex and 1d6 Wis damage plus confusion for 1d3 rounds.
  • Vile Disjunction: effect creature affected as though by mage’s disjunction (CL 18th).

Redirect Spell (Su) Any creature that attempts to cast a spell within 60 feet of a xacarba must cast the spell defensively with a –4 penalty to the concentration check. If the concentration check fails (or if the caster opts to not cast defensively), the xacarba can, as an immediate action, choose a new creature (including the caster) as the new target of the spell.

Spray Poison (Ex) A mythic xacarba can spray its poison admixture in a 40-foot cone as a standard action. Creatures in the area that fail a DC 26 Reflex save must succeed at a DC 28 Fortitude save or be affected by the mythic xacarba’s poison admixture. The save DC is Constitution-based.

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