Xorn (CR 8/MR 3)

Mythic Xorn (CR 8/MR 3)
XP 3,200
Pathfinder Roleplaying Game Bestiary
N Medium outsider (earth, extraplanar, mythic)
Init +0; Senses all-around vision, darkvision 60 ft., tremorsense 60 ft., see through stoneMA; Perception +14


AC 24, touch 10, flat-footed 24 (+14 natural)
hp 103 (7d10+65)
Fort +9, Ref +2, Will +5
Defensive Abilities DR 5/bludgeoning and epic; Immune cold, fire, flanking; Resist electricity 10


Speed 20 ft., burrow 20 ft.; earth glide
Melee bite +10 (4d6+3), 3 claws +10 (1d4+3)
Special Attacks eruptionMA, metaleaterMA, mythic power (3/day, surge +1d6)


Str 17, Dex 10, Con 19, Int 10, Wis 11, Cha 10
Base Atk +7; CMB +10; CMD 20 (22 vs. trip)
Feats CleaveMF, Improved Bull Rush, Power AttackMF, Toughness
Skills Appraise +10, Intimidate +10, Knowledge (dungeoneering) +10, Perception +14, Stealth +10, Survival +10; Racial Modifiers +4 Perception
Languages Common, Terran


Environment any (Plane of Earth)
Organization solitary, pair, or cluster (3–6)
Treasure standard (precious metals, gems, and magic gems or jewelry only)

Special Abilities

All-Around Vision (Ex) A mythic xorn sees in all directions at the same time, giving it a +4 racial bonus on Perception checks. A mythic xorn cannot be flanked.

Earth Glide (Ex) A mythic xorn can glide through any sort of natural earth or stone as easily as a fish swims through water. Its burrowing leaves no sign of its passage nor hint at its presence to creatures that don’t possess tremorsense. A move earth spell cast on an area containing a mythic xorn moves the mythic xorn back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Push (Ex) As a move action a mythic xorn may expend a use of its mythic power to create a wave of earth that pushes a creature within 30 ft. up to 10 ft. in any direction if the creature fails a DC 17 Reflex save.

Eruption (Ex) When moving out of a mass of stone or dirt while using its earth glide ability, a mythic xorn may expend one use of its mythic power to cause an eruption of earth that deals 5d6 points of bludgeoning damage to creatures within 10 feet. The eruption creates a 10-foot radius circle of difficult terrain.

Metaleater (Ex) A mythic xorn’s bite attack ignores armor bonuses to Armor Class provided by metal armor. A mythic xorn may instead gain the use of the greater sunder feat and ignore the hardness of any non-adamantine metal.

See Through Stone (Su) A mythic xorn can see through worked and unworked stone, dirt, and crystal as the spell see through stone. This ability can be used 5 rounds a day, and those rounds do not need to be consecutive. A mythic xorn may expend a use of its mythic power to gain 5 more rounds of the ability in a day.

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