Yeti (CR 5/MR 2)

Mythic Yeti (CR 5/MR 2)
XP 1,600
Pathfinder Roleplaying Game Bestiary
N Large monstrous humanoid (cold, mythic)
Init +1; Senses darkvision 60 ft., scent; Perception +10


AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, –1 size)
hp 65 (6d10+32)
Fort +6, Ref +6, Will +6
Defensive Abilities Immune cold
Weaknesses vulnerability to fire


Speed 40 ft., climb 30 ft.
Melee 2 claws +10 (1d6+5 plus 1d6 cold)
Ranged rock +7 (2d6+7 plus 1d6 cold)
Space 10 ft.; Reach 10 ft.
Special Attacks frightful gaze, frozen boulderMA, hypothermic hugMA, mythic power (2/day, surge +1d6), rend (2 claws, 1d6+7 plus 1d6 cold and fatigue)


Str 21, Dex 12, Con 15, Int 9, Wis 12, Cha 10
Base Atk +6; CMB +12; CMD 23
Feats Cleave, Great Fortitude, Power AttackMF
Skills Climb +22, Intimidate +9, Perception +10, Stealth +1 (+9 in snow); Racial Modifiers +4 Stealth (+12 in snow)
Languages Aklo
SQ snow skulkMA


Environment cold mountains
Organization solitary, pair, or tribe (1-2 mythic yetis, 1–8 yetis)
Treasure standard

Special Abilities

Cold (Su) A yeti’s body generates intense cold, dealing 1d6 points of cold damage to any creature that contacts it with a natural attack or unarmed strike, or whenever it hits a foe with its claws or rend attack.

Frightful Gaze (Su) Creatures within 30 feet that meet a yeti’s gaze must succeed on a DC 13 Will save or stand paralyzed in fear for 1 round. This is a mind-affecting fear paralysis effect. A creature that successfully saves cannot be affected again by the frightful gaze of that yeti for 1 day. The save DC is Charisma-based.

Frozen Boulder (Ex) A mythic yeti gains the rock throwing universal monster ability with a range increment of 30 feet, and its cold ability applies to boulders and similar objects it hurls.

Hypothermic Hug (Ex) When a mythic yeti rends an opponent, it leaches the heat from the target’s body, inducing hypothermia. The target becomes fatigued (or exhausted, if already fatigued). Mythic creatures can attempt a DC 15 Fortitude save to resist this effect. The save DC is Constitution-based.

Snow Skulk (Ex) A mythic yeti that remains motionless in snowy terrain can treat any Stealth check as if it rolled a 20. In addition, when a mythic yeti in snowy terrain would be struck by an attack, it can expend one use of its mythic power as an immediate action to use the withdraw action, moving up to its speed. The mythic yeti leaves no tracks when using this ability and can make a Stealth check at the end of its movement even if under direct observation.

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