In the reaches of untamed space, where limited resources change the paradigms of warfare, stellar shadows are among the valued and feared soldiers. Excelling in quiet long-distance assassinations, a stellar shadow’ presence is rarely noted until their target is eliminated.
Trade Tradition
In addition, if this is the character’s first level, they choose a trade traditionSoG. Their trade rank is competent. If this is not the character’s first level, they instead choose one trade talent from the Vocation sphere as a bonus talent. This replaces the marksman's normal class skills.
Weapon and Armor Proficiencies
Stellar shadows are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is their first level in any class, they may select a martial traditionSoM of their choice. This alters weapon and armor proficiencies.
Casting
The stellar shadow may combine spheres and talents to create magical effects. The stellar shadow is considered a Low-Caster. (Note: All casters gain 2 bonus talents and may select a casting traditionUSoP the first time they gain the casting class feature.) This replaces powers and power points.
Spell Pool
A stellar shadow gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her class level + her casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.
Blended Training
A stellar shadow gains a combat, magic, or skill talent (some of which are required to be utility talents) at the listed levels using the trained talent progression. The stellar shadow may exchange the bonus feats given at 5th, 11th, and 17th levels to improve this progression to journeyman or may exchange all instances of the bonus feat class feature to improve this progression to virtuoso. A stellar shadow uses her casting ability modifier as her practitioner modifier.
Flexible Takedown
The DCs and effects of all of the stellar shadow’s class abilities are based on the stellar shadow’s casting ability modifier rather than Wisdom.
Expert Marksman
The stellar shadow gains Sage’s Focus* as a bonus feat at 1st level. Whenever she would gain a bonus feat or style ability, the stellar shadow may instead select a magic or combat talent. This replaces point-blank shot.
Marksman Training (Ex)
At 2nd level, the stellar shadow reduces any penalties to attack rolls from long range by 2. Starting at 6th level, the stellar shadow gains a +1 bonus on weapon attack and damage rolls with all weapons from a single fighter weapon training group of her choice. This bonus increases by +1 at 10th level and every four levels thereafter. This counts as, and does not stack with, the fighter’s weapon training class feature. This ability replaces favored weapon.
Bite the Dust (Ex)
At 7th level, the stellar shadow regains martial focus whenever she reduces a creature to 0 or fewer hit points. When she reduces a creature to 0 or fewer hit points and renders them unconscious, she may choose to have that creature die immediately. This ability replaces disengage.
Feats
Sage’s Focus (Combat) [LG]
Source: Arcforge Players Compendium
Prerequisite: Ability to gain martial focus.
Benefit: Whenever an ability would require you to expend your psionic focus, you may choose to expend martial focus in place of psionic focus. So long as you maintain martial focus, you are considered to be maintaining psionic focus. Any ability that allows you to regain psionic focus can instead be used to regain martial focus (but not the other way around).
Special: This feat counts as having the ability to gain psionic focus. If you possess the Mental Focus drawback, you may select this feat as a drawback feat.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book
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| Using Spheres of Guile | ||||
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| Genius | Mastermind | Professional | ||
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| Herbalism | Infiltration | Investigation | Navigation | Performance |
| Spellhacking | Study | Subterfuge | Survivalism | Vocation |
| Other Rules | ||||
| Operative Feats | Operative Gear | Skill Rules | Trade Traditions | Running Guile Games |
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